

- VRAY SKETCHUP MIRROR MATERIAL HOW TO
- VRAY SKETCHUP MIRROR MATERIAL UPDATE
- VRAY SKETCHUP MIRROR MATERIAL SERIES
Now, let's render and see how the basic glass material looks like. For physically accurate result, it is recommended to leave this option enabled.įog system units scaling option ensures proper calculation of the fog multiplier in the scene according to the system units. If you disable them, the whole object will get uniform reflections all over making it look fake. Leave the Fresnel reflections and the Fog system units scaling enabled as they are by default.įresnel reflections ensure proper reflection of the object based on the view angle. Make sure Max depth (both Reflect and Refract) is set to 8. Since glass is highly reflective and refractive material, it is recommended to trace the respective rays further than default.
VRAY SKETCHUP MIRROR MATERIAL UPDATE
With V-Ray 5 Update 1, use Fog Depth instead of Fog Multiplier. All are achievable effects only by changing few parameters in the V-Ray material. Three types of glass material are examined here - standard transparent glass, tinted glass and frosted glass.
VRAY SKETCHUP MIRROR MATERIAL HOW TO
So, let's set the IOR of this material to 1.517. In this tutorial, we show how to make glass material using the versatile VRayMtl material. Air has IOR of 1 by definition, which means it is no obstacle for light transmission. The Index of Refraction stands for how the material refracts the transmitted light. Standard glass has Index of Refraction(IOR) 1 of 1.51714. To break the "perfection", let's reduce the Reflection Glossiness to something like 0.95 and the Refraction Glossiness to 0.99. In real world no glass material is fully reflective or fully refractive, and the same goes for glossiness. The white color indicates that this material is fully refractive. To make the material transparent, set the Refract option to very close to white. This way, we make the material reflective. Then, increase the Reflect option by changing it to something like mid-gray or a bit lighter. To achieve that here, let's set the Diffuse color to black, this way eliminating color from the material. By default, it does not have diffuse color.

In real world, glass is usually transparent and somewhat glossy. Here I have determined what elements I use for this mirror setting.Let's start by creating a VRayMtl material. We can add a render element to these settings. Scroll down then open the Refraction menu, after that on the IOR menu change the value to 25.įinally apply this material to the surface of the object by right clicking> Apply to Selection. Then open the Reflection menu, then on Reflection Color, please move the panel to the right so that it becomes white. (If not necessary, please skip this step)Īfter that, on the Diffuse menu, we move the panel to the left until the color turns black. After that open the Asset Editor, then click Create Asset> Materials then select Generic Rename this. To rename the material, right click then select Rename. Make sure the Sketchup you are using has Vray installed.

Rename this material so that later we can easily remember. Make sure the Sketchup you are using has Vray installed.Īfter that open the Asset Editor, then click Create Asset> Materials then select Generic. Let's start, how to create mirror in Vrayįirst run the Sketchup program on your computer or laptop. How to create mirror material using Vray 4 for SketchUp The addition of this element will make the material we set look denser. It's just that here we can add a few elements to the setting. To set the mirror in Vray 4 Sketchup, we still use the same method as in vray 3.4 or 3.6. This new feature is claimed to provide better rendering results.
VRAY SKETCHUP MIRROR MATERIAL SERIES
Vray 4 has new features not previously available in the previous series such as the Render Element and Textures tab. In this tutorial, we will learn how to create mirror material using Vray 4 for SketchUp
